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Not knowing where they are, or how to move, or ignorant of this faux pas, the newbie sits his or her avatar on top of another user's avatar. It's a violation of personal space, which really annoys some users. Possible Interventions - Clueless newbies usually don't require disciplinary action, but rather a little help. Unfortunately, wizards sometimes mistake their unintentional blocking for abusive blocking and may pin them, especially if everyone else in the room is complaining and the guest fails to respond to the wizard's inquiries.

Wizards have discussed the possibility of a "nudge" command that would gently shift a user's avatar an inch or two to the side. Often, simply addressing newbies by name, in order to get their attention, and saying "just point and click to move" is enough to save the day. One obstacle in helping newbies is the fact that they may speak a different language. If unsure, wizards can check the user's IP address to determine where she is coming from. Unfortunately, if there indeed is a language barrier, there's not much anyone can do except hope that the newbie can figure things out for himself.

As chat communities become more multi-national, the Tower of Babble problem may grow. In the manual he wrote for wizards, Jim Bumgardner see the interview with him pointed out that some users come to Palace from other chat communities, such as IRC or AOL. They bring a different culture with them. These kinds of pithy probes evolved in communities where there were relatively large and changing populations, so users developed such tools to quickly identify other people they wished to engage. Palace communities tend to be smaller and more stable, so people often experience these questions as intrusive and impolite.

However, as Palace communities get larger and more diverse, such behavior may become more acceptable. As immigrants arrive and necessities change, cultures evolve by absorbing the norms and values brought from other cultures. Possible Interventions - The introduction of "inappropriate" behaviors from other cultures will lead to one of two possible outcomes. The residents may attempt to discourage the immigrants' ways and motivate them to do as the Romans do. The other possible outcome is to embrace the new ways - i.

As I just mentioned, Bumgardner originally intended Palace to be a playful, somewhat mischievous place - a place where people could feel that they were "getting away with something. Naive newbies make for easy targets. Sometimes, it may just be a good-natured prank. Sometimes it may have a hostile edge. It's a thin line between acceptable mischief and unacceptable abuse. For example, by "spoofing" someone with the "msay" command, you can throw your voice to make the text balloon pop out of someone else's head. Or you can make the words hang in mid-air with no body attached.

Making your friend say "I am a zygote and live in a tea kettle" could be a hoot. But some people use spoofing to mistreat others.

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A member, rather inappropriately, kept putting the words "I'm gay! Using msay like this may indicate the person's inability to contain their own troublesome thoughts or feelings, while also being unable to own up to those thoughts or feelings for fear of how others will react. Sometimes, it's hard even for sympathetic people to resist the antics and game-playing. One night at the Mansion, although trying to remain a neutral observer, I eventually found myself as an accomplice to another member in a prank on newbies.

Essentially, it was a virtual ventriloquist act. Several rather responsive newbies thought it was a "real" avatar with a real women behind it - and they eagerly took the bait. It was quite funny, although perhaps a bit insensitive to the naive guests who were unaware of the msay command. Possible Interventions - The distinction between a prank and abuse is a judgment call.

Different people and communities will set different standards. Ultimately, it's the target of the prank who should be consulted. If a person is hurt or insulted, then an intervention should be considered - unless the community and the business behind it is willing to accept the fact that some of its probably soon to exit members are being offended. The mischievous element of Palace philosophy may work best in a small community where intimacy acts as a buffer between pranks and abuse.

As a community gets larger and more strict rules of etiquette become necessary, the mischievous philosophy may fade A more extreme intervention would be the removal of such software features like spoofing that may lead to abusive behavior - but then some of the fun, and some of the basic premises of Palace philosophy, would disappear. Mischievous people often are testing the limits. They want to see how far they can push the envelope before they "get caught. Part of them may even be comforted by the fact that they can't get away with anything.

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Palatians have the software ability to paint on the background graphics that make up a room. It allows people to interact with the environment, play sometimes mischievously with each other, and be creative. However, painting - like spoofing - is another example of the "If you build it some will abuse it" principle. Some users adorn the walls with obscene drawings or words. Others might smear black over an entire room, leaving new users totally confused as to where they are and what's happening. Freud would love to label them as "anal expulsive personalities.

Possible Interventions - Be the user's mother and clean up after him which probably reflects some of his unconscious needs. Unless, of course, the perpetrator can be caught in the act. Often shame is a primary feature of the expulsive graffiti "artist's" personality, so simply getting caught and gently reprimanded might be enough to correct his ways. If this doesn't work, then a more resistant kind of deviance is at work, requiring the stronger interventions discussed later in this paper.

The most drastic intervention would be the removal of the painting feature. But again, this would mean removing some of the Palace fun and philosophy along with the excrement. In the wizard manual, Bumgardner points out that young users adolescents and preadolescents may take delight in the freedom of Palace. They use it as an opportunity to act out. It's like that freshman year of college when young'uns are unleashed, for the first time, from the rules and regulations of home. For example, adolescent users might get a kick out of seeing profanities pop out of their avatar's mouth for all the world to see.

Or they may play the flatulent "wind" sound many times over a sure sign of an adolescent male. Or they may act out what they imagine is sexy adult behavior and ask "Anyone want to screw? They may be testing the limits to see how far they can go in annoying other users, especially the wizard authority figures. Particularly problematic are the anonymous adolescent guests who don't have or want to spend the money on registering.

They have no commitment to the community - and probably feel frustrated and hostile about not belonging - so they get their thrills by abusing people and provoking responses. If it's in violation of the rules, it's more exciting and fun. This probably is a more serious problem than simple adolescent antics.

Possible Interventions - The level of adolescent acting out can vary widely. For relatively normal kids who are simply experimenting with cyberspace freedom, a gentle reprimand and reminder of social etiquette may be sufficient "Simmer down, kids! Essentially, you are reminding them that this is not a video game but a real social setting, with real people, where rules of conduct still apply. Psychologists would call it "reality testing. In fact, some adolescents, secretly frightened by their freedoms, WANT the comfort and reassurance of knowing what they can and cannot do.

A quick pin should be the strongest measure needed to snap them out of their misbehavior. If that doesn't work, then once again we're talking about a more resistant type of deviance that requires the even stronger interventions discussed later. Xenu describes the "parodist. Possible Interventions - The problem is that it's easy at first glance to mistake the parodist for the real thing. X says, "where a tired wizard, weary from a session of endless kills , killed such a user without warning. Perhaps this is why there is a sign at the airport asking you to refrain from talking about bombs at the metal detector.

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This is another good reason why it is good to talk to users before killing them. The point is that after you've met and killed 13 [snerts], it is easy to pigeonhole people - especially Guests who are wearing the same props - don't. The '15 yr old' [snert] you are killing may actually be a 45 year old psychiatrist. Becoming a wizard is a sign of status and accomplishment at many Palace sites. It means you are part of the inner circle, that you truly belong. It means you have some powers that others don't.

Wanting to attain that status is an understandable wish, but some users become a bit insistent and downright pushy in their quest. Many wizards have grown tired of hearing people ask "how do I become a wizard. The Don't Ask Rule also rests on the assumption that more mature users - those who aren't determined to get some power and most likely abuse it - are the ones who will be more discreet about seeking wizardship and more wise wizards should they become one.

Possible Interventions - Some users may be overly eager beneath their questions about becoming a wizard, some may simply be curious. It's not always easy to tell the difference. Although wizards may get tired repeating themselves - and may wish to tease or toy with the person - the most polite policy is to briefly explain how wizards are chosen.

Users also can be pointed towards documentation that explains this topic in more detail. For example, Dr. Xenu's web site and my article about wizards contain some suggestions for the wizard wannabe. Apparently "deviant" subcultures may evolve within specific locations of the larger community. The "weirdness" consisted mostly of off-color language and avatars that looked menacing, bizarre, or anti-social in theme.

No doubt the off-putting quality of their scenario helped define the identity of their group as well as firmed up the boundaries of their territory by making it a bit uncomfortable for outsiders to join in. These groups tended to form at the Members site for two basic reasons: 1 that site was relatively under-populated and isolated from the much more active Main Mansion site, hence leaving open a space for non-mainstream subgroups to gather, 2 the wizards infrequently supervised that site, so there were few authority figures around to inhibit subculture deviance.

Because they mostly kept to themselves, these counterculture groups posed no particular problem to the overall community. If an outsider happened to stumble onto their territory, the response varied. Sometimes the group was mildly hostile or ignored the newcomer. Sometimes they were quite pleasant. MSLady, a TPI wizard, visited one of these groups and came to this conclusion: So many times, kids that see themselves as "different" from the rest at these ages do not realize what makes them feel so isolated is actually the fact they are more mature, studious, inquisitive, or talented than their peers.

They end up branding themselves as "weird" until they realize they don't fit in because they are drawn to pursuing computer, art, literature, or whatever while their peers talk on the phone! They then feel they have to express this "weirdness" You kinda have to idle into their realm by getting to known them.

It's so amazing to find out that much of the noise they are making means nothing more than just normal teen conformity, and how reasonable they can be after they drop their guard and just talk. I had the most enjoyable talk with "TheDemon" early the other morning.

I admit his whole "act" has made me a bit hesitant to approach him previously! Possible Interventions - If the larger community adheres to a "Live and Let Live" philosophy, then deviant enclaves may be left alone as long as they remain within their territory and do not abuse visitors. Problems arise when some citizens stumble upon the subculture and begin to complain to the authorities about how the neighborhood is "going downhill.

They probably prefer isolated areas where they will be left alone. If a more active intervention is necessary, the first effort might follow the insights of MsLady: make an effort to befriend the group and benignly suggest that they "tone it down a bit. Maybe it's even possible to offer them a specific place to call their own. Groups that are more troublesome to the community and resistant to reason may fall under the category of " gangs " which require stronger medicine. If you follow the rules of etiquette, you put up BRB sign "be right back" when you leave or aren't paying attention to your computer.

Due to either ignorance of this rule, forgetfulness, or deliberate and inconsiderate neglect, "sleepers" fail to do this, leaving their avatar on screen sitting motionless and silent. Other users may not know what to make of the fact that you seem about as responsive as a post in winter - maybe you're BRB, maybe you're lagged out, maybe you're very shy, a passive voyeur, or a snob. As it is, cyberspace is an ambiguous place for social interaction. With the lack of face-to-face cues, people's imagination can get the best of them when they try to figure out what other's are thinking and feeling.

Sleeping exacerbates this ambiguity. Sleeping is especially inconsiderate in a room that is crowded or full so other more social users can't get in. Possible Interventions - Whispering may be an effective way to get the sleepers' attention, if they are paying any. If they don't explain themselves, ask if lag is the problem.

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Even in severe lag they might be able to get through with a simple "yes" or "lag!. If the sleeper ever comes back to life, you might find out what happened, and, if necessary, educate the user about the brb sign. In the wizard manual, Bumgardner suggests that sleepers be ignored for about 20 minutes unless they're in a private room, in which case they might be an eavesdropper. At that point, whisper to confirm that they are alive, giving 5 minutes for a response.

If not, kill them for zero minutes, which allows them to sign back on whenever they wish. Some wizards believe this strategy is a "mercy kill" for people caught in lag. Before disconnecting the user, the wizard may whisper humorously to him that "I'm going to free you from your lag bonds and you can come right back. Xenu describes how the "ghost" looks like a sleeper, except that the user's computer may have disconnected from the site in some nasty way e.

Ghosts will not move or respond to anything around them because they are not connected to the user or even the user's machine. They're forms without any substance or they're busy working on unfinished business from their past lives. In this case, it's probably not the user's fault at all. The deviance lies in the machines. Possible Interventions - If the avatar is completely unresponsive, Dr.

Xenu suggests using the "finger" command. It can trigger an automated reply from the sleeper's finger script, but will have no effect on a ghost. Wizards may similarly use other scripts in an attempt to make the avatar "say" something - which, again, may work for a sleeper but not a ghost. When detecting a ghost, you're doing more than just trying to figure out if there's a person there. It's a lot easier to create your own Palace site than it is to entice people to come visit or develop a stable community there.

Some site owners try to recruit users from the more busy sites by announcing their site and displaying ads. Some salesmanship may be acceptable, and probably a good thing for the development of PalaceSpace as a whole. But there is competition among sites for visitors, so persistent attempts to draw people away will not be appreciated by the site owner. Some overly eager people spam the room with signs and heavy-handed proselytizing, which turns into a distracting nuisance.

Wizards have joked about automated avatars "bots" that would roam a site spouting commercials. It would be like R2D2 rolling through your living room projecting holograms of Pepsi in front of your face. Not a pleasant thought. Possible Interventions - Whether or not to intervene with a user bearing commercials will depend on how much of a nuisance that user is. If people complain, then it's probably a problem.

It also depends on the culture of the site - whether it's one that encourages the colonization of PalaceSpace, or one that mostly is looking out for itself. Some proselytizers will respond to a polite suggestion to ease up. The more die-hard types might require stronger measures, like gag , pin , or even kill. These users may include relatively "normal" people who insist on doing things THEIR inappropriate way, as well as people who are - well, to use a less than technical term - socially challenged. If we do use some technical terms, we're probably talking about personality disorders, such as the anti-social, paranoid, passive-aggressive, and narcissistic types.

I remember an old Kung Fu TV episode where one of the masters at the Buddhist temple describes how to deal with an attacker. While we watch a string of quite unsuccessful students go at the master one after another, the narrator says something like, "Avoid rather than divert; divert rather than restrain; restrain rather than maim; maim rather than kill. If possible, try to prevent deviance from occurring in the first place an ounce of prevention When it does occur, first try talking and reasoning with the offenders - maybe even try to redirect or rehabilitate them. If that doesn't work, restrain pin , gag , propgag before temporarily disconnecting them kill.

And temporarily disconnect before permanently disconnecting ban. See No Evil: Deviance Involving Offensive Avatars The beauty of a multimedia chat environment is how the graphics enhance its psychological power. The problem is that things can get TOO graphic. For some people, the anonymity of cyberspace makes it a sexy space, so they will take the opportunity to create avatars also called "props" at the Palace that test the limits of decency. In some cases, users innocently will wear avatars that they think are sexy in a cute sort of way, without realizing some but not all users are offended by them.

Such people usually are not trying to make trouble. If asked politely, they usually will remove the naughty attire - and perhaps even be apologetic and embarrassed about it. The more serious problem are the users who wear obviously offensive avatars that are intended to shock and victimize.

They are looking for attention, control, and power by abusing others and violating the common sense rules of decency. One of the biggest problems in controlling naughty props is defining exactly what is "naughty? The supreme court has a difficult time determining what is pornographic, so the job is no easier for people running the show in virtual worlds.

In small communities, official standards may not be needed since the implicit norms and social pressures of the group will keep people in line. As the population gets bigger, official and publicized rules may become necessary. Setting these standards will go hand-in-hand with defining the philosophy and purpose of the community. The most basic question: is the site for adults or kids? It makes good business sense to keep the first Palace experience as benign as possible for as many people as possible.

The rules are less strict at the Main Mansion site, where more experienced users hang out and the community tries to remain true to the original philosophy that Palace is a somewhat mischievous place where people should be allowed to "make of it what they will" of the environment.

The strictness of the rules also may vary from room to room at a particular site. Very public areas for example, where users arrive may require more stringent standards than rooms with less traffic. Private rooms - those which can be locked - may be exempt from these rules. At the Palace, anything goes in a private room, as long as all the people in the room consent.

The wizards engaged in many long and sometimes heated pun intended debates over setting rules about pornographic props. Listed below are some of their ideas. The more of these strategies adopted, the more rigorous the program for controlling inappropriate props. Setting rules, and making sure people are aware of them, fall under that first Kung Fu category of preventing a problem before it even occurs. Here are the strategies: - Create clear and specific rules about what avatars are inappropriate as well as what ones are appropriate people need to know what they CAN do as well as what they can't - Make the standards public and easily accessed by the users, as in a "rules room" where the rules can be automatically displayed - Make the publicly displayed rules clear but concise.

People may not read or may get confused by complex policies. A separate and more detailed written version of the rules may be needed by the superusers e. However, make sure these two versions of the rules are consistent with each other. For example, inform the users that acceptable avatars are anything you would normally expect to see someone wearing in a metropolitan area during the summer, or on prime time TV. This strategy might be especially useful if the rules vary from one room to another at a given site. One problem: few, if any, rating systems are recognized internationally. At the Palace, setting standards made it a bit easier for wizards to uniformly and fairly manage the types of avatars that users wore.

Much less was left open to the vagaries of individual judgment. Having written, publicly accessible rules also gave wizards a handy alibi when they had to enforce them. If users argued, wizards could simply deflect the debate by saying, "Those are the rules. I'm sorry. We all have to follow them. They feel more secure, more comfortable, knowing what they can and can't do.

Attempting to create rules about avatars can lead to some problems. As is the case in any classification system, no matter how precisely you try to define "acceptable" and "unacceptable" avatars, there will always be borderline or ambiguous cases that don't fit the categories. This can result in heated debates is an avatar of someone pointing a gun at you acceptable?

No matter how precisely you define the standards, people will vary in how they interpret and apply them, resulting in inconsistent interventions, conflicts. No matter how fair or clear you try to make the rules, someone will not agree with them. The result? You guessed it- even more debates. It wouldn't be a surprise if conflicts about the new classification system became more of a problem than the problem with avatars that the system was intended to solve.

At the Palace, some wizards noted that becoming overly preoccupied with rules and regulations could damage the sense of freedom that was part of the original Palace philosophy. The rules about naughty avatars could also have a paradoxical effect on some wizards. As one wizard joked, "I now find myself peering at the screen searching for stray pubic hairs or nipples. All my magnifying glasses are steamed up.

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I've taken so many cold showers I've caused a drought. It's turned me into a pervert. In the long run, many of these problems may subside as the bugs are worked out and everyone becomes familiar with and hopefully accepts the rules. Members and Guests at the Palace have no way to deal with an avatar that offends them, other than attempting to convince the person to take it off or leaving the room.

Although this software option frequently has been suggested, they cannot block out another person's avatar similar to how they can block out someone else's text messages " mute ". Wizards do have the ability to "propgag" - which forces the users avatar into the generic smiley face and cripples the ability to wear any custom-made avatar until the propgag command is turned off. There are some individual differences in how wizards deal with a user wearing an inappropriate avatar, but the generally accepted, basic strategy goes something like this: 1 Ask the person to remove the avatar and explain why.

Be polite and always whisper , even if the person is talking out loud. If the avatar is obviously obscene, propgag first then explain so other people don't have to look at it while you talk. If the user agrees not to wear the avatar, turn off the propgag. Some wizards like to propgag then immediately turn off the propgag. If the user does attempt to argue, state that you cannot debate the issue. Simply point to the rules that must be enforced.

Giving people a choice or an alternative in a situation where they feel restrained is always a good strategy. Users who persist in arguing should be treated as a " freedom-fighter. Usually only users that have a known track record of wearing particularly nasty props are disconnected. If wizards are unsure about whether a borderline prop violate the rules or not, they may page the other wizards and ask for a second or even a third and forth opinion.

Some believe it's a good idea to get that opinion first before speaking to the user. Otherwise, "discussing' the issue could be perceived as harassment. The decision among wizards about a borderline avatar occurs privately, in whispers, to avoid embarrassing the user. Wizards also like to avoid publicly debating, disagreeing, or over-riding each others decisions.

It's a good idea to present a unified front to the community. If a user comes to a wizard to ask if an avatar is acceptable, some wizards like to page the other wizards to see if it's a case of a "splitting" - i. Not being the bravest of souls, the flasher quickly clicks on a naughty av, then clicks it off. It might be a playful tease, or a peek-a-boo attempt to draw attention, surprise, shock, or thumb your nose at the rules.

Obviously, flashers are not as easy to catch as users who parade around in their malapropos costume. Even less brave than the flasher, a prop-dropper will toss an obscene prop into an empty room and then run, so as not to get caught. The exhibitionist and rebellious psychology of the prop-dropper is probably similar to the flasher, with the exception that they attempt to dissociate themselves from their dropping.

A Freudian would love to speculate about the "anal expulsive" nature of their personality. Quite literally, they deposit their unsuitable stuff so others are forced to clean up after them. It's an act of defiant anger, and probably disguises underlying feelings of shame.

Unfortunately, people use avatars not just to inappropriately express their sexual drives, but their aggressive ones as well. Hate avatars might involve anti-gay and anti-women sentiment, religious prejudice, Nazi swastikas, or pictures of a guest smiley face with a bloody ax planted in its head. Violent avatars can span the range from menacing figures bearing weapons to mutilated bodies. Many of the issues concerning sexual avatars apply also to hate and violence avatars: the importance of individual and cultural differences in defining what is unacceptable, the pros and cons of setting standards , and the techniques for intervening when these types of avatars appear.

Controversies about political correctness may surface when dealing with the mild versions of "hate" avatars.

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When creating and enforcing rules about acceptable avs, it's probably a good idea to keep in mind that western American culture tends to more accepting of public displays of violence than of sex - unfortunately so. Members consider it a social faux pas to place your avatar on top of or too close to another person's prop. Unless the person is a friend who's in the mood to be close, it's an invasion of personal space.

Some naive users mostly guests do this without knowing it is inappropriate, or the person may be lagging and unable to move. But some hostile people deliberately accost others by blocking or poking at their avatars. Often snerts who are verbally abusing others will use blocking to supplement their attacks, or will resort to blocking when others try to ignore their offensive language.

Blocking is one of those unique examples in which it is not the content of the avatar that is offensive, but rather how it moves jumping your avatar frenetically about the screen also is considered inappropriate because it is both distracting and a source of lag. Blockers first need to be politely informed of avatar etiquette. If they don't move or reply verbally, they might be helplessly lagged. In the case of obvious abusive blocking, there's not much a user can do except ignore the person and hope that he gives up and goes away Wizards have the special ability to " pin " a user's avatar.

When pinned, the avatar is stripped down to the generic smiley face, wrapped in tiny visual chains, and trapped into the corner of the screen until the wizard unpins it. Usually wizards will reason via whispers with blockers while they are immobilized. Blockers who persist in assaulting people, even after the pinning, will be killed. Ironically, eavesdroppers a term coined by Bumgardner are not deviant in the content or behavior of their avatars, but rather in the fact that they don't have one. By reducing their avatars to very tiny or camouflaged images - and their usernames to only one character - they try to become invisible so they can secretly listen in on conversations.

They may search for couples who are alone in a room talking, or wait in a room usually the private rooms for other users to enter. As a type of lurker, they are acting on voyeuristic and perhaps schizoid tendencies to avoid intimacy and gain a sense of advantage and power over others. I wonder if chronic eavesdroppers last very long at the Palace. People enjoy so much the ability to express themselves visually through their avatars - and the camaraderie revolving around that activity - that it seems self-defeating to avoid this opportunity by hiding.

Maybe that says something about eavesdropping.

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Bumgardner suggests that it's a good idea from time to time to warn other users about eavesdroppers. The best way to detect their presence is to keep an eye on the counter that lists the number of users that are present in a room. An eavesdropper who won't leave a private room when requested will be warned, and killed, if necessary. In the case of a chronic but elusive eavesdropper, undercover work by wizards might be considered.

Speak No Evil: Deviance Involving Offensive Language Indecent language is another deviant behavior that spans the range from mild to severe. Relatively benign examples involve "colorful" expressions in which less than polite words are used to convey emphasis and emotion. No particular person is the "target" of the colorful expressions and the words are not intended to offend, although they might insult some people. In the middle range are the lascivious users who try to seduce other users who are much less than interested in their advances. Due to inexperience or a basically tactless personality, their come-ons often are not at all subtle.

Higher up on the continuum, dirty mouths are deliberately aimed at antagonizing a specific person - as in the case of the breather, the stalker , guest bashers , wizard bashers and, of course, the ubiquitous acting out teenager. Some offensive talkers may try to antagonize a whole room. More rarely, exhibitionist users may engage in verbal cybersex out in the open.

The subjective impression of some wizards is that foul talkers more often tend to be the guests. The generic smiley face - with a number instead of a name - feels left out, alienated, and hostile. Abusive language is one way to have an impact on people and wield some power. Some foul talkers are deliberately trying to get themselves killed. These rather masochistic self-destroyers gain some control over their alienated condition by deliberately setting up a situation where they will be disconnected. Once booted, they may feel justified in their rejection of the community that rejected them.

If anonymity does fuel the tendency to mouth off, then one preventative strategy would be to decrease anonymity. At the TPI sites, guests were given the opportunity to become "trial members. These trial members were much less likely to use offensive language than the smiley-faced guests. With a name and an av to identify themselves, they felt more like they belonged.

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They had some control over their role in the community, something to talk about avs , and more to do to keep their otherwise idle hands busy. They were more interested in learning the ways of Palace than in being a snert. In the more mild cases of scatologia, a simple whisper about etiquette may be enough to curb the user's mouth "please don't use profanity here". Curt or nasty barbs launched at the bad mouther might add fuel to the snert's fire, especially for stubborn and oppositional people. They may feel like a reprimanded child, and get more angry.

In what becomes a positive feedback loop, nastiness breeds more nastiness. This principle also holds true for scripts that display over the snerts head an automated message or image that's designed to humiliate or chastise him. Humiliation tactics most likely will backfire. Because foul talkers are looking to shock and provoke others, giving them NO reaction at all might be enough to extinguish their unpleasant behavior. According to operant theory, there may be a momentary INCREASE in their snertish talk once the cold shoulder begins a last ditched attempt to provoke a reaction , but eventually they'll get bored and move on.

Some designers of multimedia environments like Jim Bumgardner and Randy Farmer believe in the philosophy of letting social pressure curb bad language, rather than crafting software to mechanically eliminate it. If there isn't sufficient social pressure to stop the problem, then perhaps it isn't a problem. It's a feature of the subculture. However, some gnarly users won't respond to social pressure or that friendly piece of advice. They're not interested in the community or simply being colorful in their language.

They want to abuse. Each Palace member has the power to "mute" any other user s. Much personal experience of this sort has led me to believe that an Acrostic Dictionary, in which the first and last letters of all words are arranged in Alphabetical order, will be a welcome and valuable addition to the solver's library. Acting upon this belief, I have gathered from authentic sources all such words as seem suited for Acrostic purposes, and have so arranged them that the eye can easily run down the lists of those which begin and end with any two letters.

A composer has thus a full choice of st;ch words as he may require, and a solver can rapidly select those which seem likely to answer the conditions of a " light. Compound words in common use are given, and some foreign words which have been incorporated with our language are included in the list, as well as words lateiy coined, 6 FEE FACE. The task of compilation has heen necessarily long and tedious, but the result will doubtless be of con- siderable benefit to all who take pleasure in these verbal puzilles, which not only afford amusement combined with mental exercise, but also are an indirect means of acquiring much information of very varied character.

The book, or elements of it, has been mentioned multiple times in United States politics. The image of the Cat balancing many objects on his body while in turn balancing himself on a ball has been included in political cartoons and articles. Political caricaturists have portrayed both Bill Clinton and George W.

Bush in this way. Seuss", an article which matched quotes from White House officials to excerpts taken from Dr. Seuss books, and in which George W. Bush 's State of the Union promises were contrasted with the Cat vowing in part , "I can hold up the cup and the milk and the cake! I can hold up these books! And the fish on a rake! He read lines of the book from the Senate floor. Seuss, the cat manages to clean up the mess. The Cat in the Hat ' s popularity also led to increased popularity and exposure for Geisel's previous children's books. For example, 's Horton Hatches the Egg had sold 5, copies in its opening year and 1, the following year.

In , the year after the publication of The Cat in the Hat , 27, copies of Horton were sold, and by the book had sold a total of over , copies. The Cat in the Hat has been adapted for various media, including theater, television, and film. In , a live-action film adaptation was released, starring Mike Myers as the Cat. In , following the financial success of The Lorax , the animated film adaptation of the Dr. However, the project never came to fruition. The short omits Thing One and Thing Two, along with changing the Cat's hat into a cap; initially an umbrella when it comes in from the rainy street, and making a number of additional transformations throughout the story.

Sally's name isn't mentioned. In , the book was made into a Living Books adaption for the PC and then, there were similar differences to reflect the new media such as Conrad sings his lines at the subtitles of the story as the narrator in the rainy day. In , the Royal National Theatre created a stage version of the book, adapted and directed by Katie Mitchell.

Seussical , a musical adaptation that incorporates aspects of many Dr. Seuss works, features the Cat in the Hat as narrator. From Wikipedia, the free encyclopedia. Children's book by Dr. This article is about the book written by Dr. For other uses, see The Cat in the Hat disambiguation. Learning First Alliance.

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